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- //////////////////////////////////////////////////////////////////////////////
- // This file is a collection of custom POV 2.x textures... //
- // //
- // If you add your own textures to this file, add the texture name to the //
- // file "textures.pv2" so they'll appear in the texture list in POVCAD. //
- //////////////////////////////////////////////////////////////////////////////
-
- /*************************************
- Metal textures by Dan Farmer '94:
- Soft_Silver
- New_Penny
- Tinny_Brass
- Gold_Nugget
- Aluminum
- Bright_Bronze
- *************************************/
-
- #declare Soft_Silver = texture {
- pigment { color red 0.94 green 0.93 blue 0.83 }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.2
- diffuse 0.35
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- #declare New_Penny = texture {
- pigment { color rgb <0.6, 0.45, 0.4> }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.1
- diffuse 0.65
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- #declare Tinny_Brass = texture {
- pigment { color red 0.70 green 0.56 blue 0.37 }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.1
- diffuse 0.65
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- #declare Gold_Nugget = texture {
- pigment { color rgb <0.5, 0.35, 0.25> }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.1
- diffuse 0.65
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- #declare Aluminum = texture {
- pigment { color rgb <0.55, 0.5, 0.45> }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.1
- diffuse 0.65
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- #declare Bright_Bronze = texture {
- pigment { color rgb <0.36, 0.28, 0.20> }
- finish {
- specular 0.85
- roughness 0.01
- ambient 0.1
- diffuse 0.65
- reflection 0.45
- metallic
- brilliance 1.5
- }
- }
-
- // End of Dans's metal textures
-
- /************************
- Misc. textures
- *************************/
-
- // A plastic white texture
- #declare Phong_White =
- texture {
- pigment { color White }
- finish {
- ambient 0.25
- diffuse 0.35
- phong 0.5
- phong_size 20.0
- }
- } // End Texture
-
- // A nice shiny black texture
- #declare Shiny_Black =
- texture {
- pigment { color rgb <0, 0, 0> }
- finish {
- ambient 0.2
- diffuse 0.75
- specular 0.65
- roughness 0.01
- }
- } // End Texture
-
- // Well, Go ahead and create!!
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